3/15/2023 0 Comments After effects expressionsTime expression is good for constant animation, the higher the number next to “time” below the faster your animation will be. Wiggle2 = wiggle(freq, amp, 1, 0.5, t - loopTime) ĭownload the Loop Wiggle expression example here. Looping wiggle should be seamless and you shouldn’t see a cut, this expression is also used for background animation. The looping wiggle expression become handy when you want an object to move randomly in your composition. loopOut("cycle") ĭownload The Loop expression example here Looping Wiggle (by Dan Ebberts) ![]() The Loop expression is probably to most used after effects expression, it allows you to repeat your animationįorever, with code tweak you can also control the loop time and repetitions. X = scale + maxDev*Math.sin(spd*t)/Math.exp(decay*t) ĭownload The Squash and stretch expression example here This bouncing squash and stretch expression should make your animation a bit more alive by adding a proportional scale to your shapes or images. linear(time, marker.key(2).time, outPoint, 0, 100)ĭownload the autofade expression example here Linear(time, inPoint, marker.key(1).time, 0, 100) linear(time, outPoint - tSecs, outPoint, 0, 100) Linear(time, inPoint, inPoint + tSecs, 0, 100) The automatic fade expression is useful when you don’t want to bother a create keyframes for a fade animation. Value + v*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t) ĭownload the AE bounce expression example here. V = velocityAtTime(key(n).time - ameDuration/10)
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